﻿using Godot;
using KludgeBox;
using MicroSurvivors;
using VectorSurvivors.Multiplayer;

namespace VectorSurvivors.GameWorld;

[GlobalClass]
public partial class Player : Character
{
    [ExportGroup("Internal References")]
    [Export] [NotNull] public SmoothCamera2D Camera { get; private set; }
    /// <inheritdoc />
    public override void _Ready()
    {
        base._Ready();
    }
}